Cleaning up a crude .stl model of an O2 to hopefully produce a good model of an O2

All the annoying tolerances for the volume buttons! How close is that to fitting them?
 
Final adjustments will be made once I've finished with the base of the machine and bring them together!

The only way to know if this model will fit an actual machine would be to 3D print it and make adjustments from there, a time-consuming and costly process!

In a worst case scenario, you'd end up with a nice looking O2 enclosure for a Raspberry Pi!

I'll get the model to look as good and clean as possible, but a 3D printed model would still require some finishing in the form of sanding to get it the way it should be!
 
Yeah, I'm genuinely interested enough that I might try and take the model, print out some sections of it and check vs my O2. - Well, pay someone to print.
 
This is where I ended today on this model:

5zh51e4.mp4


This is how it was when I started:

fAzh5AP.png


This is how it is now:

u9wkJRo.png
 
Last edited:
Edit: With apologies, I no longer wish to have involvement with SGUG or SGI communities in general,
and have also chosen to remove all of my content. Many things have changed since I co-founded, named, and ultimately
then left SGUG. There are many good people around, to whom I apologize for frustrating by removing these things, and
also many petty people that over the years whittled down both the enjoyment as well as sense of obligation I used to
feel to anyone else regarding what was ultimately just a hobby. Unfortunately one of the latter now writes the rules
and so it is time for me to take my things and go.

This message will replace all of my previous forum posts because deleting threads that I started would have removed
other peoples' posts.
 
Last edited:
  • Like
Reactions: Irinikus
Here's a perspective rendering:

CexwdU5.png


Take note that I'll drastically increase the vertex count on the CD-ROM Bezel as well as all of the other additional parts once I've adjusted them to fit together properly, as it'a a real pain to make adjustments on a mesh with an overly high vertex count!

As a matter of interest, I can't use any form of automatic mesh smoothing on this model without altering its geometry, which of cause won't do! So all mesh smoothing has to be done manually with the MK1 eyeball and a steady hand!!! (And lots of coffee!)
 
Last edited:
  • Like
Reactions: Jan and Elf
So glad this project is a bee in your bonnet, its a noble act of preservation.
 

About us

  • Silicon Graphics User Group (SGUG) is a community for users, developers, and admirers of Silicon Graphics (SGI) products. We aim to be a friendly hobbyist community for discussing all aspects of SGIs, including use, software development, the IRIX Operating System, and troubleshooting, as well as facilitating hardware exchange.

User Menu