The hex number "symbols" are in, together with the base actors for evaluating arguments on the opcodes .e.g. to parse different loads ("LD" instruction").
There is a start on the 32-wise opcodes (e.g. nesasm for the Zilog 80) then all of the opcode actors, such as ld0x0A. The rest of these actors should override opcode-actor.scm.
(32-wise means non-obfuscated ones).
The latest version is 0.1.9 and available here :
Download neko-z80asm-scm for free. Zilog80 and GameBoy compiler programmed in guile scheme. Nekoware licensed, programmed on IRIX 6.2. For guile Scheme 1.4 on the same system.
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