Hey all,
If anyone is interested I was recently sick with the flu and had some time on my hands so I patched quake 3 source to compile on Irix (6.5, sgug-rse) just posting it here if anyone would like to play around with it without having all the Hassel of making it compile in the first place.
I left my compiled binaries in the build folder for anyone who doesn't want to recompile or has a very slow machine. Of course you'd need to get your own idsoftware Q3 Pak files as I can't include them.
There seems to be an issue with SDL2 in sgug (we think) where it can't open an accelerated opengl window. Hopefully some magical code pixies can come and fix that...
I'll make a list of the changes I made when I have some time. But it wasn't anything major. Just adding header files that Irix needed in different places. And the odd compiler option here and there.
Cheers
If anyone is interested I was recently sick with the flu and had some time on my hands so I patched quake 3 source to compile on Irix (6.5, sgug-rse) just posting it here if anyone would like to play around with it without having all the Hassel of making it compile in the first place.
ioq3.tar.gz
drive.google.com
I left my compiled binaries in the build folder for anyone who doesn't want to recompile or has a very slow machine. Of course you'd need to get your own idsoftware Q3 Pak files as I can't include them.
There seems to be an issue with SDL2 in sgug (we think) where it can't open an accelerated opengl window. Hopefully some magical code pixies can come and fix that...
I'll make a list of the changes I made when I have some time. But it wasn't anything major. Just adding header files that Irix needed in different places. And the odd compiler option here and there.
Cheers