The source code for love is available here.
It is written in C++98 and requires:
* raw sockets (on Linux, kernels with AF_PACKET support)
* POSIX threads on UNIX
* NPcap 1.72 on WINDOWS
How to compile love
LINUX:
Code:
# AARCH
g++ -std=c++98 -mabi=lp64 -o love love.cxx -lpthread
Code:
# AMD64
g++ -std=c++98 -m64 -o love love.cxx -lpthread
If you want specific hints on the platforms I used for development and testing, have a look at the ABOUT.TXT documents for each LINUX distribution in contrib.
IRIX:
Code:
# CC -o love love.cxx -lpthread
WINDOWS:
Create a new project in Visual Studio called love and a new file called love.cxx. Copy love's source code into love.cxx in your project. Use a x86 target (32-bit binary), add the Npcap libraries to the link paths and compile (Ctrl+B).
If you want to play with the icon, you have the *.ico here.
Tru
It is written in C++98 and requires:
* raw sockets (on Linux, kernels with AF_PACKET support)
* POSIX threads on UNIX
* NPcap 1.72 on WINDOWS
How to compile love
LINUX:
Code:
# AARCH
g++ -std=c++98 -mabi=lp64 -o love love.cxx -lpthread
Code:
# AMD64
g++ -std=c++98 -m64 -o love love.cxx -lpthread
If you want specific hints on the platforms I used for development and testing, have a look at the ABOUT.TXT documents for each LINUX distribution in contrib.
IRIX:
Code:
# CC -o love love.cxx -lpthread
WINDOWS:
Create a new project in Visual Studio called love and a new file called love.cxx. Copy love's source code into love.cxx in your project. Use a x86 target (32-bit binary), add the Npcap libraries to the link paths and compile (Ctrl+B).
If you want to play with the icon, you have the *.ico here.
Tru