Equinox3D for IRIX

Irinikus

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Dec 16, 2019
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Rendered again, this time 1280x1024 instead of 1280x960. All 16 CPUs (600MHz R14k, 4GB shared RAM) and it took 2 minutes 36 seconds.
All CPUs are showing load (although never 100%). At the end it does not render faster..1280x960 still had the same time as with just 12 CPUs.

On the fuel with just one 600MHz R14k CPU it shows 10% progress after 10 minutes. (still rendering)

Rendered in 5.61 seconds on my (dated) Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz with 4 cores.

Those are pretty interesting results! It seems as though it favours fewer cores at a higher clock speed!
 

flexion

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Sep 23, 2020
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Results on the Octane2 with 2x 300MHz R12k: 7 minutes 14 seconds

I'm still puzzled why the Fuel with one CPU 600MHz R14k needs ~ 1 hour 40 minutes!?!
and the Octane 2 with two 300MHz R12k takes just 7 minutes 14 seconds ??

That's a huge difference.. just like your first attempt on the tezro which also took more than one hour if I understood you right, but with a different app version. something must be wrong here.

Maybe I'll try again tomorrow with 3 GB RAM in the octane2 instead of just 1.5 GB to see if this also makes a difference.

IMG_5004.JPGIMG_5006.JPGIMG_5007.JPG
 
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flexion

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I have tried again on the Octane2 (dual 300MHz R12k) with more RAM:
1.5 GB RAM: 7 minutes 14 seconds
3.5 GB RAM: 6 minutes 59 seconds
 

Irinikus

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It just took 3minutes and 51 seconds on my Octane 2 with dual R14K's@600MHz with 2GB of RAM. (First attempt)

The second attempt resulted in the exact same time of 3 minutes and 51 seconds, so it's pretty stable!
 
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flexion

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At the end rendering time was almost identical. That small difference was my fault, I forgot that I had osview running and another app silently eating up some more cpu cycles in the background. But I wanted to try it anyway, because I still don't get why it takes almost 2 hours on the fuel where I had just 1 GB RAM, and only one CPU, but takes a multiple of the time!
 

flexion

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and finally also on the 600MHz R14K Fuel acceptable rendering times! deleted everything and started from scratch.

7 minutes 17 seconds :fuel: (y)
 

gijoe77

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Feb 18, 2019
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I've come across a simple way to keep equinox3D from crashing on my o2. If the first thing you try to do is render using the Ray-tracer, it all just bombs out.

I launched ./eqx, then I loaded Irinikus's Sphere file. I brought up the rendering setup, and selected "shaded solid"as the renderer, and resolution of 320x256. I then hit render frame.

eqx_o2_working_320x256_solid_render.jpg



It seems using these other renderers first, seem to stabilize the ray-tracer. I've tried "shaded solid", I've tried "Hidden line". Key is use anyone first before using the ray-tracer

eqx_o2_working.jpg


The program didn't find the concrete picture, so I had to point it to the file

eqx_o2_working_320x256_concrete.jpg


so for the 320x256 render, it took 1m25s - on my o2 - pretty nice.


a 800x640 render took 8m17s

eqx_o2_working_800x640.jpg
 

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