I've come across a simple way to keep equinox3D from crashing on my o2. If the first thing you try to do is render using the Ray-tracer, it all just bombs out.
I launched ./eqx, then I loaded Irinikus's Sphere file. I brought up the rendering setup, and selected "shaded solid"as the renderer, and resolution of 320x256. I then hit render frame.
It seems using these other renderers first, seem to stabilize the ray-tracer. I've tried "shaded solid", I've tried "Hidden line". Key is use anyone first before using the ray-tracer
The program didn't find the concrete picture, so I had to point it to the file
so for the 320x256 render, it took 1m25s - on my o2 - pretty nice.
a 800x640 render took 8m17s