Hello. I'm doing a simple walk-through animation and have a tiling texture applied to the floor. There is aliasing/noise on the floor texture the furthest from the camera (towards the horizon line).
How to prevent this aliasing?
Global render settings:
Minimum Anti-aliasing: 1
Maximum Anti-aliasing: 8
Threshold: 0.950
Jitter: On
Texture settings:
Quadratic filtering
How to prevent this aliasing?
Global render settings:
Minimum Anti-aliasing: 1
Maximum Anti-aliasing: 8
Threshold: 0.950
Jitter: On
Texture settings:
Quadratic filtering