SM64 IRIX - GL Linking error

stormy

Active member
Jun 23, 2019
133
55
28
That star wipe looks like a mis-set texparam. Looks like the code is trying to use GL_MIRRORED_REPEAT for the texture wrap parameter which didn't exist in OpenGL 1.2/1.3. Unsure there's much to be done about that.

Looking forward to digging into this a bit this weekend, should be fun!
Did you ever look into this, I'm just wondering if we have a non-graphical-buggy SM64 for Irix floating around these days?
 

panther5482

New member
Apr 5, 2019
13
0
1
Did you ever look into this, I'm just wondering if we have a non-graphical-buggy SM64 for Irix floating around these days?
Not to my knowledge. I was going to look into fixing it myself and also optimizing it to run smoothly at a good resolution on my O2 (or at least fixing the frame limit so that you can run it in a low res and not have it be ridiculously fast in some places). But I’m a total noob with GL so I don’t know what I’d be able to get done.
 

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